Physics and vehicles
Physics you can replay, plus vehicles and boats.
Rigid bodies, joints, triggers and collision layers run on a fixed time step: run a scene with the same inputs on the same machine and you get the same result, so replays and automated tests can rely on it. Cars, karts and boats sit on top of the same physics.
Shipped
Physics you can replay
Rigid bodies, joints, triggers and collision layers on a fixed time step. Run a scene with the same inputs and you get the same result, so replays and automated tests can rely on it.
Cars, karts and boats that handle
Suspension wheels with grip that depends on the surface under each tire, ready-made presets including a drifting kart, and roads built from a file. Boats and other floating craft move on the real ocean waves.
Coming in this area
- LaterCloth and soft bodies. Flags, capes and squishy objects that react to the world.
- LaterDestruction. Pre-fractured objects that break on impact, replayable like the rest of the physics.
