Gameplay and scripting
Gameplay code, recorded sessions and the building blocks of a game.
Write gameplay in TypeScript and see changes while the game runs. Record a play session and replay it later for reviews, trailers or to check that a fix worked.
Shipped
Scripting in TypeScript
Write gameplay in TypeScript, with type checking and changes picked up while the game runs. It is a language AI assistants already write well.
Record a session, replay it later
Save a play session's input in a small file and replay it later at any size and from another camera, for reviews and trailers. A profiler capture can replay the same run against your edited project to check a fix.
Coming in this area
- LaterGame AI for characters. Behavior trees, perception and other building blocks for non-player characters.
- LaterSaves, dialogue and quests. Ready-made building blocks for saving games, dialogue and quests.