Audio
A mixer, positional sound and synthesized effects.
Route sound through buses with effects, place sounds in the world, and let engine sounds follow speed. Simple sound effects can be synthesized from presets or a few settings, with no recordings needed.
Shipped
Mixer, positional sound and generated effects
Buses with effects, sound that comes from where things are, and engine sounds that follow speed. Simple sound effects (blips, whooshes, engine loops) can be synthesized from presets or a few settings, no recordings needed.
Music for your game
Generate background music through a connected music service using your own account, or import tracks you already have. Where each track came from is recorded with it.
Coming in this area
- LaterSpatial audio. Sound blocked by walls and shaped by the room it is in.
- LaterAdaptive music. Music that changes with the action, moving between layers and sections as the game state changes.