Roadmap

What has shipped, what is coming in the next release, and what is planned. Later items are directions, not promises.

Shipped

Released, or coming in the next release.

Platforms and shipping

  • Bring your models

    Import glTF models with their materials. Textures are compressed for each platform when you export.

    • Shipped in v0.6.0
    • First version
  • Export a game for Windows

    Export a single .exe that runs on a Windows 10 or 11 PC (64-bit) with nothing installed. Linux builds are in testing.

    • Shipped in v0.6.0
    • First version
  • Engine versions and projects in one place

    Install, check, update and remove engine versions side by side, start from a sample, and keep every project on the version it was made with. A step-by-step start page that takes you from install to a game you can send someone arrives in the next release.

    • Shipped in v0.6.0
    • Stable

Now

Being built now.

Platforms and shipping

  • Windows, Linux and web in every release

    Closing the gaps so Windows, Linux and web builds get the same features and tests.

Next

Planned to follow.

Platforms and shipping

  • Phones and Mac

    Android and iPhone builds, and Mac.

Later

On the list, further out.

Platforms and shipping

  • Headsets

    Virtual reality is experimental today; full headset support later.

  • A quality level for phones

    Rendering settings tuned for phones and other low-power devices.

  • Cloud builds

    Build and test your game in the cloud on every change.

  • Crash reports

    Crash reports from your players, with the details needed to fix them.

  • Consoles

    Console support is being explored.

  • Modding

    Let players load their own levels, assets and scripts, with the scripts kept in a sandbox.

Plans and their order can change.