Roadmap

What has shipped, what is coming in the next release, and what is planned. Later items are directions, not promises.

Shipped

Released, or coming in the next release.

Editor and workflow

  • Cinematic cameras without scripting

    Holds, paths, orbits and follow shots with cuts and smooth blends, set up in the scene, no code needed.

    • Shipped in v0.6.0
    • First version
  • Play, slow down, step outside the game

    Run the game inside the editor, slow it down or speed it up, and step out into a free camera to inspect or move things while it keeps running. Simulate runs the game with no player input.

    • Shipped in v0.6.0
    • Stable
  • Edit while the game runs

    Change a script, a scene or a shader and see the result without restarting the game. Most of the game keeps its state; only the edited script starts over.

    • Shipped in v0.6.0
    • First version
  • Find out why your game is slow

    A profiler tab shows every frame against your budget; click a spike to see its timeline and flame graph. Your AI assistant can ask for a ranked list of likely causes with estimated savings. Recording is on while you develop and costs a few microseconds a frame, so the slow moment is already captured.

    • Shipped in v0.6.0
    • First version
  • Watch your game being built

    Presentation view turns the editor into a clean show: the scene slowly orbits while a live feed shows what your AI assistant is doing. Made for streams and demos.

    • Shipped in v0.6.0
    • First version
  • The editor essentials

    Content browser, prefabs, project settings and built-in bug reports. Almost every editor action also has a tool, so an AI assistant can do the same work in its own editor.

    • Shipped in v0.6.0
    • First version
  • Prefabs inside prefabs

    Build a prefab from other prefabs: a house from walls and windows, a street from houses. A change to an inner prefab reaches every place that uses it, and a loop or runaway nesting is caught with a clear message.

    • Coming in next release
    • First version

Now

Being built now.

Editor and workflow

  • A faster first hour

    Clearer start-up steps, plain error messages and more samples.

Next

Planned to follow.

Nothing in this area yet.

Later

On the list, further out.

Editor and workflow

  • Team collaboration

    Version control and merging of scenes from inside the editor.

  • Cinematic timeline

    Cut-scenes on a timeline with cameras, animation and sound in sync.

  • Plugins

    Extend the editor and the engine with your own tools.

  • Community asset library

    Share and find assets made by other developers.

Plans and their order can change.